Showing posts with label network. Show all posts
Showing posts with label network. Show all posts

Monday, July 18, 2011

Cell phones and the cost of living in Cuba

Courtesy of Omar Santana.

When I first came to Cuba in 1995, cell phone service was so scarce that, after a meeting in which an official had flashed a cell phone from the podium, I turned to Abel Prieto, then the president of the writer’s union, and asked if he had one too.

“Oh, no,” he said, “I’m not high enough to be part of the celucracia.”

The cellucracy!

In later years, of course, Abel became the minister of culture and acquired a pocketful of cells, and I began to know people – rarely connected with government – who had one too. But the stories behind their cells were always complicated and strange.

The reason was that Cuba did not allow its citizens to legally own cell phones until 2008. That’s right, 2008 – 45 years after its invention, Cubans finally got a chance to own a cell.

Prior to that, to have a cell phone meant you were either very high in or very important to the government, or you had an European or Canadian connection – a foreigner willing to get a phone and cell service in her name and let you use it. It was an exclusive club, and pulling a cell out in public elicited envy, awe, and not a little bit of fear.

After 2008, though, cell phones have become ubiquitous. The lowliest delivery boy has one attached to his belt. That is not, of course, in and of itself surprising. Like in so much of the Third World, cell service in Cuba doesn’t require the wait for a land line, which can be months or even years. If you have the right kind of apparatus, you can sign up for service on the same day.

But what is curious is the chasm between the cost of cellular service and the official Cuban monthly salary.

You see, after you pay the $30 CUCs – Cuba’s convertible peso, which is at about 0.87 per U.S. dollar – to establish a cell line, you need to buy phone cards to charge the phones at approximately 45 centavos a minute, or about 50 US cents.

This means that cell phone usage in Cuba isn’t casual. It’s about location, or getting someone to drop a key from a higher floor to open a lobby door, or to ask someone to get to a landline for a real conversation. Cell phones, of course, also facilitate texts, which has been a boon for dissidents and their responders, both groups which have taken to Twitter like an addiction.

But how, you might ask, can a Cuban earning between $15 and $20 USD a month pay such a steeply priced cell service? The answer is that, at least officially, they can’t.

And this is where the Cuban government, regardless of its staunch public posture against corruption (especially under Raul Castro), colludes with and counts on the country’s rich black market. Because, really, otherwise how can a Cuban earning $15-$20 USD a month have cell service that ends up being twice that?

Cell service is one of the many things that, prior to Raul, had been illegal but not uncommon for Cubans. In fact, many of his so-called reforms have been merely bringing into legality what had become common illegal practice: among other things, access for Cuban citizens to hotels, access to car rentals, access to DVD rental of foreign films, access to markets for individual farmers and artisans, and the ability to run a legal business, especially in sales or personal services.

In the case of the cell service, the government assumes its citizens are getting their funds from abroad or through illegal means. As a friend of mine explained, it’s Cuba’s version of Don’t Ask Don’t Tell: The government agrees not to question source of income so long as the citizen agrees to pay the exorbitant fee.

Added my friend: “It’s not exactly like we have a choice anyway.”

by Achy Obejas

 

Source: WBEZ



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  • Friday, July 8, 2011

    Video games spread in Cuba despite limitations

    Pirated Computer and Video Games, along with CDs and DVDs are sold "legally" on the streets of Cuba.

    Despite the many limitations on access to digital-age technology in Cuba, a taste for computer games is spreading in this country, giving rise to a youthful movement that is beginning to conquer new public spaces.

    Starting in the 1990s, a small group of mainly young people in this socialist island nation began to enter the world of video games. Over time, the number of people involved grew, and they became keen on face-to-face competitions and meetings, instead of just virtual interaction.

    This gave rise to the nongovernmental Cuban Electronic Sports Group (ADEC), created in November 2007, which works to "spread the culture and wholesome entertainment" of these types of games, Ian Pedro Carbonell, the group's president, told IPS.

    StarCraft, a strategy game created in 1998 by the U.S. company Blizzard, is the best promoted and most popular among the young people who belong to ADEC. Since its launch on the market, it has gained followers worldwide, and in some countries, such as South Korea, it is considered a "sport".

    It can be played on computers with minimal technical requirements, although they need to be able to connect to a network for playing in groups, a more engaging option than a single person playing against the computer.

    "In Cuba, not everybody has access to this technology," Jessica Sori, one of the few women who have participated in the StarCraft tournaments, told IPS. "As a serious sport, it can only be played by those who don’t have heavy work or study commitments, because it requires a lot of time," explained the young University of Havana sociology major.

    Very few young women compete in the tournaments, more popular among men, which are organised by ADEC at least five times a year for both individuals and teams. Sori said young women are not attracted to this type of game because of a sexist upbringing from an early age.

    The Blizzard game, which has spread to all parts of the world in either paid or pirated form, recreates an imaginary universe inhabited by the Terran, Protoss and Zerg civilisations. Each has its own weaknesses and strengths, allowing players to chart their strategies.

    To win, players must be familiar with the potential of each civilisation, develop mental agility and know the keyboard commands to execute each action as fast as possible. In addition to StarCraft, the Cuban group of about 300 members sponsors games that it considers electronic sports, such as Warcraft.

    With no profit motive, young people, especially university students, organise get-togethers to play in cities like Holguín, Sancti Spíritus, Camagüey and Matanzas. "In other provinces, the electronic sports movement is practically null," Osmani Grau, a computer programmer in the central province of Sancti Spíritus, told IPS.

    The scant access to communications via telephone or cell-phone hinders the enjoyment of this hobby in teams, Grau commented. According to a National Office of Statistics survey of about 38,000 homes conducted in early 2010, only 2.9 percent of Cubans had direct access to the Internet in 2009.

    Nevertheless, the tournaments began a few years ago in private homes. In fact, the first Havana StarCraft League existed before ADEC was established. Later, the Havana Teams League formed, and the idea of going public gradually gained force.

    In Havana, the first gathering in an institutional space took place in 2009, in the University Student Centre, run by the federation to which all university students belong. For the past year, the Maxim Rock auditorium in the capital, home to the Cuban Rock Agency, has accommodated ADEC events.

    At the Maxim, as this Cuban temple to rock music is popularly known, the group adds other expressions of electronic culture to its programme. Cuban DJs and VJs (music video jockeys) provide the music for the tournaments, which have become more and more frequent.

    The main aim of this youthful initiative, however, is to be recognised as an organisation by the National Institute of Sport and Recreation (INDER), the state entity that regulates this area in Cuba. But "INDER has a complicated financing situation; it is impossible for it to take us on right now," Padrón said.

    Talks with INDER led only to an agreement of possible support for locales and infrastructure, said Padrón, a cybernetics student at the University of Havana. "We asked them to at least recognise this new form of wholesome recreation, and in the future, to validate it as a sport."

    If these games are classified as a sport, ADEC could aspire to its own venue, better technology for other games, and even sending talented Cubans to international tournaments, Padrón commented. For now, they finance their activities with the support of companies and producers like singer-songwriter Pablo Milanes’s PM Records.

    Informal networks using thick cables running from window to window, or wireless connections with telecommunications devices such as AP (wireless access points), liven up the underground, almost clandestine, world of electronic games in Cuba.

    This form of entertainment, which tends to become an addiction, explodes when played over the web. Cubans have devised creative alternatives, according to a 29-year-old Havana man who asked for anonymity. He told IPS he knows of five wireless networks near his neighbourhood, each of them comprising about 20 people, set up for that purpose. The technology for these connections is not sold in authorised stores. On the underground market, however, accessible on websites like Revolico, buyers can find everything from video cards to APs for connecting some 30 computers within the radius covered by the antenna’s signal.

    By Dalia Acosta

    Source:  Caribbean360

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